Cowboy Bebop - Session #0 - Part 1


THE SWING CHARACTERS

Short clips and descriptions of the five bounty hunters.

The Swing Character #1 - Spike Spiegel


SUNRISE STAFF INTERVIEWS

Animation Front Liners Interview At Sunrise

A camera zooms through Sunrise Animation Studio.

We're spending a lot of money...
- Yoshiyuki Takei

It's about the life and love of bounty hunters in space.
- Kimitoshi Yamane

Animator - Yutaka Nakamura

ANIMATOR Yutaka Nakamura

Please watch the show! (Laughs) Yeah...

Producer - Yoshiyuki Takei

PRODUCER Yoshiyuki Takei

Q. What's the most difficult task?
Well, I have to think about the surrounding environment and situation of each act and the overall depth of each scene before creating the structure. So that, I think, is pretty... troublesome.

Character Designs - Toshihiro Kawamoto

CHARACTER DESIGNS Toshihiro Kawamoto

Q. What's the most difficult task?
How 'bout... the schedule?! (Laughs) That's not it?! No?!

Mechanical Designs - Kimitoshi Yamane

MECHANICAL DESIGNS Kimitoshi Yamane

Q. What's the most difficult task?
It's like any other work, but trying to come up with a completely new and different vision is the toughest for me.

Cultural/Setting Production - Satoshi Toba

CULTURAL/SETTING PRODUCTION Satoshi Toba

Q. What's the most difficult task?
Making sure that I'm on top of all important aspects and probably the schedule for my work. I'm comfortable with the rest.

Q. What's "Hyperspace?"
It's the black line in between each frame on the film. Actually there's a rationale behind it. Ask Mr. Kawamori.


SHOJI KAWAMORI PHONE INTERVIEW

Animated shots of hyperspace gates.

Q. Hyperspace: Kawamori SF setting
Well, the story is set in the solar system but we can't take one or two months to get somewhere. And I didn't want to use a warp environment so I wanted to come up with something else. The line between the frames of film is much thinner than a frame itself. If we were to compare the environment to film, the line between the frames is much skinnier than a frame making up the picture. Compare that to the size of space which is 1/240 in scale. So because you're in a space that's 1/240 the scale of regular space, if you move 1, you'll travel 240 and get where you want to go. That's the rough explanation of the theory...

Shoji Kawamori's SF setting


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